The main problem was that, for whatever reason, my Linux workstation would lock up when ever I tried to do some updates. This happened four or five times and I'm not sure what was going on.
Of course I was able to update my graphic driver to the newest version and that didn't mess me up. I had a huge problem with that on an Ubuntu/Unity install I was trying to do. Graphics driver would make the desktop fail to a terminal.
However, all was not lost. I was able to get my updates done and a little work done on my game. Well, mostly a "Hello World" program done using SDL2 and Code::Blocks.
Tomorrow I need to buckle down and get more done.
The native resolution for the game will be 1280x720. I think it's pretty safe to aim for a HD resolution in this day and age. I believe most Linux gamers have wide screen monitors now. If not I'll have to find a more elegant solution.
Some might balk at a 1280x720 resolution as being "low resolution" but I think it will be okay. The idea is to gracefully scale to a higher resolution with out physically changing the users display resolution. I know this is doable in SDL2 as I've done it before. I think scaling up will work with the somewhat retro feel the game will have.
Finally, I was thinking of doing a video of my progress once a week or so. But, I really don't want to start that until I have something to show. We'll see.