Thursday, May 17, 2012

Diablo 3 Woes - [updated]

Ah, so this is what the game looks like!
So, as a part of the Annual Pass for World of Warcraft, I got Diablo 3.  Knowing it was going to be a mess when it launched and being keenly aware of it's "always online" Digital Rights Management (DRM) I decided to wait a few days for things to steady down before I downloaded, installed and played the game.

I must say, hell has definitely come and it's not the demonic horde of the game. It's the fact that I cannot stay connected to the servers in a SINGLE PLAYER GAME! I think to date I've been able to kill four monsters and in that time I've been disconnected two times.  The first time locking up my computer.

I don't know what Blizzard is hoping to do but apparently it has a lot to do with their Real Money Auction House. I guess they are hoping it will be a recurring source of income for them.  I'm to assume that if it's successful then it'll probably rear it's ugly head over on World of Warcraft. Also, I'm pretty certain that a lot of it has to do with them trying to prevent piracy and, maybe, cheaters.

Here's the thing. Here is why I hate DRM and this is a perfect example of it. You see, it'll be a matter of time before this game is "cracked" if it isn't already. So, those who pirate the game will have a better product than those of us who obtained the game "legally". The ability to actually play the game, when ever I want, would actually be a feature I'd really like.  You know, pay money for.