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Amiga 1000 |
While I'm still trying to
figure out what is wrong
with my Ultima style game which is using Mappy to create and display
the maps I thought I'd take a quick back in time. Well, computing time
that is.
Back in the ancient days of micro-computers (the 80s) I
broke down and bought my 3rd computer. The year was the beginning of
1987 and the computer was the Amiga 1000. I got my A1000 just before
they discontinued them and released the Amigas 500 and 2000. I wasn't
too worried about that though as I thought this computer was one of the
coolest that I'd ever seen.
What had sold me on the Amiga
computer was, aside from Commodore made them (as far as I was concerned
they could do no evil back then), going into the game store at the mall.
They always had computer hooked up showing demo modes to games. They
had the DOS ones, some Macs a few 8-bit micro-computers and, of course,
the A1000 and it seems like the had BattleHawks or some other LucasArts
game. (They were known as LucasFilm Games back then.)
I blew a
cool grand on the computer and, though my dad wasn't too happy about
that as he'd rather I bought a car, I was estatic and couldn't wait to
try it out. A few paydays later I was able to buy my first couple of
games. Defender of the Crown and The Bard's Tale. Soon after that I did
get the Amiga version of Silent Service and within the next year Bard's
Tale II, Bard's Tale III, Loom, The Secret of Monkey Island and more.
I
had friends who played games too but most of them were either still on
the 8-bit micros the ones who upgraded usually went with a DOS machine
and one or two had the black and white Macs. When I would invite them
over to play they were amazed by two things. One, especially for the
ones still using 8-bit machines, was the amazing array of colors in the
games and the higher resolutions. Two, and this was among several of my
DOS using friends, was the fact that I didn't have to make a specialized
Autoexec.bat or config.sys file to load up the games. Usually it was
double click and icon or boot directly from the game disk.
Unfortunately
VGA games started becoming more common so the color and resolution
advantage started falling behind. With the advent of Soundblaster cards
the music part started falling behind too. And then finally Commodore
went bankrupt and the once awesome Amiga was destined to be left in the
past. This is unfortunate because the place where Amiga really could
have shined was the multimedia driven 90s when it was Windows and Mac
and, pretty much, nothing else.
So, for a while there I had the
coolest computer ever and all my friends loved to come and check it out
and play games. Too bad computers got boring after that.