Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Friday, August 5, 2016

Fighting The Good Fight!

Looked up "silly" on the Internet. Was not disappointed.
The struggle is real my friend! Okay, just kidding.

That aside I got a bit of work done on the game today. Unfortunately it's a bit of underlying stuff so their is really nothing to show. It looks exactly like the image I uploaded yesterday when run so have a look at that if you want to see what it looks like today. Instead I'll find something silly to upload.

Today's work was making a texture class to wrap images I load up into it. The class handles rendering and will return the width and the height of a loaded image.

Friday, March 11, 2016

It's been awhile

Actually it's been a freaking long time!!!!

My last post was in February of 2013? Sheesh!

So, I've rediscovered the blog and I hope to contribute something useful to the blog-o-sphere.

I didn't finish the dungeon diver C64 game but I've played and uploaded a bunch of Minecraft. If you want to check that out then you are more than welcome to.

Anyway, I'm off to blow off the dust this place seems to accumulated. We'll see if I can do better this time.

Tuesday, February 5, 2013

Disney Confirms "Other" Star Wars Films!

Star Wars Yoda Movie
A movie I may have.
Okay, if you are a fan of Star Wars (like I am) then you will be interested to know that Disney and Lucasfilms has officially confirmed that there will be stand alone films that are not part of the new Trilogy coming soon.  What does this mean?

Okay, we all know that Episode VII is coming in 2015 with Episodes VIII and IX coming shortly after that. This will, most likely, follow the family Skywalker the same as Episodes I through VI. That much has been (pretty much) established though no real plot details of the new trilogy have been revealed..

Sunday, October 28, 2012

Game Update 2: Heaven And Earth

Mappy Tile Map
What a world!

Another update on the programming my game. I've achieved my milestone of implementing a map using the Mappy map maker and the associated files. As a result I've had to change my development environment because I was having problems linking the mappy files to my project. Apparently with the gcc compiler on windows I needed to compile it to an "object file" and link it to my project as such. The problem is mapping the %PATH% variables properly so I had access to the Allegro header files. On Windows it's a pain in the ass. Seems like it's much easier to do from Linux.

So, from the image you can see my little program has a map (with my hasty, thus crappy artwork) that can be scrolled using the keyboard arrow keys. I feel good getting to this point however, I've been this far along in other programming projects and lost interest. So, the next hurdle will be to implement a sprite that is controllable by the mouse and that can react to collision tiles on the map (as well as eventual collision sprites that represent mobs.  Eventually.  We'll see if I can cross that line.


Friday, October 26, 2012

Game Update 1: The Blue Screen Of Life!

Allegro Game Programming
It's not much but it's a start!

I figure that since I made a huge proclamation of making my own CRPG I should start updating on how it's going.  I mean really, come on, right?

So. Since I made my epic blog post I've worked on the game for a couple days now. Some of that time has been story related stuff and some of that time was getting Code::Blocks, Allegro 5 and Windows all to play nice. I finally got Code::Blocks, Allegro 5 and Windows all to play nice. Wasn't that hard. This is a good thing since when I start making the Linux version I'll most likely use Code::Blocks to develop the game.

Of course, the reward for my hard work is a window filled with blue.  That's okay though because it shows me that everything is working well together.


Wednesday, July 4, 2012

Quick Update

Due to the death of my grandfather last week (June 26th) and the subsequent funeral I've not really posted much. I am sorry for that.

I have a few topics I'd like to start posting about in the near future. One is programming. I was going to do a small series on 8-bit, game related, BASIC programming, specifically for the Commodore 64, but I ran into some problems with the emulator (WinVice) and the fact that it messed up my line numbers when I tried to do a very basic program. I guess my current paradigm of programming is a little different than the spaghetti method I used to use in the 80s. I may still do that once I get my real C64 out of storage and setup somewhere.

Another project I am looking at is learning Python. I've dabbled with it a little bit so I was thinking of developing a series of easy to implement games starting with a simple text adventure. This was how I used to learn new flavors of BASIC back in the 1980s. I figured with a few text base games under my belt I could move onto PyGames and then, eventually, Panda3D.

Monday, April 30, 2012

I've Returned...Again!

By Daniel Biehl

Well, back to Blogger.

I do have a domain name but some stupid Russian hacker got into my .htaccess site and is redirecting all my traffic to another domain.  I think it's Russian as the domain redirect to a site with a .ru domain.  Stupid hackers.

Of course, I've gone through great lengths to try and clean it up to no avail. I've stripped my site down to a basic, static HTML file and the redirect is still there.  Yes, I've removed all .htaccess files and I'm still being redirected.  Unfortunately I hosted my site with GoDaddy.  Should never have done that.  Apparently they have a history of this sort of thing happening and it happens at a lower level (server wise) than can be accessed by their customers.

So, I'll use Blogger for a while until I can figure out how I can try to fix things.  One thing is for sure. I'll never use GoDaddy again.  Nor will I recommend them to anybody. Sigh.

Just out of curiosity, and it seems a strange question to pose on a hosted/free blogger site, what hosting providers do you use?